The Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower will employ and house one Guard to protect your colony. The new guard will need a bed in a house in order to spawn. However, once they are hired at the Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower , that becomes their new home and the bed in their original home will open up for another new citizen (child or recruit). Citizens like feeling safe, so building Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers close to colonists' work and homes can improve their happiness. Additionally, if you place Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers Guard Towers near your colony border and level them up, your border will expand.
The guard will patrol a set distance around their building, which is based on their building its level.
| Building Level | Max Patrol Distance |
|---|---|
| 1 | 80 blocks |
| 2 | 110 blocks |
| 3 | 140 blocks |
| 4 | 170 blocks |
| 5 | 200 blocks |
The first tab of the GUI is the main interface.
The second tab of the GUI is the selection tools.
Click the Obtain Tools button to get the Guard Scepter. Right-clicking on a block with the Guard Scepter will set it as a guard spot or a patrol point.
The third tab of the GUI is the hostiles.
You can tell the Guard which mobs to attack and which ones to ignore. All hostile mobs are set to on by default.
There are also two controls on the page:
The fourth tab of the GUI is the settings.
The fifth tab of the GUI is the minimum stock.
Use this button to tell the Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower Guard Tower to keep a minimum stock on hand. Set items will be displayed above the button.
The sixth tab of the GUI is the statistics.
Statistics are simple values like "X fish caught", "Y logs cut", "Z blocks mined", etc. You can switch betweenRecipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
Recipe:
Research: No research is required for this building.
Worker: Archer
Worker: Druid
Worker: Knight
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