These are the in-game commands currently available. Most require that a user have operator privileges to work and that a singleplayer world has cheats enabled.
Warning: These commands are not intended for normal gameplay use and should only be used when debugging. Some have the potential to delete your colony or break it!
Command Syntax
| If you see this... | Then... |
|---|---|
plaintext | Enter this exactly as shown |
<angle brackets> | This is a required argument |
[square brackets] | This is an optional argument |
x - y - z | Pick one of these options (can be optional or required) |
| Command | Permissions | Command Description |
|---|---|---|
/mc backup | OP | Makes a backup of all colony data. |
/mc help | ALL | Lists the wiki and the Discord links in the chat. |
/mc home | ALL | Teleports a colony owner back to the Town Hall of their colony. |
/mc raid-All <now - tonight> <raid type> | OP | Schedules a raid for every colony. You can choose if it starts now or the next Minecraft night, as well as its type. |
/mc resetsupplies <player> | OP | Resets the ability to place a supply camp or ship. |
/mc rtp | ALL | Randomly teleports you. Will place you outside the range of someone else's colony. |
/mc whereami | ALL | Outputs how far away the player is from a colony (if they are near one) or that there are no colonies nearby. |
/mc whoami | ALL | Outputs your name, the name of your colony, your colony ID number, and the coordinates for the center of your colony. |
| Command | Permissions | Command Description |
|---|---|---|
/mc colony addOfficer <colony ID> <player> | ALL | Adds an officer to a colony. For more information on officers, visit the Town Hall page and look at the Permissions section of the GUI. |
/mc colony canSpawnRaiders <colony ID> <canSpawn> | OP | Adds or removes the ability to spawn raiders in a colony. |
/mc colony claim <colony ID> [number of chunks] [true - false] | OP | Claims a specified number of chunks for a colony (or removes claimed chunks) based off the player's location. |
/mc colony delete <colony ID> [true - false] [true - false] | ALL | Deletes a colony and optionally delete all buildings (as long as the hut block is still placed). |
/mc colony info <colony ID> | ALL | Shows some basic information about the colony specified (ID, name, mayor, citizens, coordinates, last contact with mayor, and if the colony can be deleted or not). |
/mc colony list [page] | ALL | Shows a list of all the colonies in this world and their ID, name, and coordinates. |
/mc colony loadAllColoniesFromBackup | OP | Loads all colonies from a backup. |
/mc colony loadBackup <colony ID> | OP | Loads an individual colony from a backup. |
/mc colony raid <now - tonight> <colony ID> <raid type> | OP | Schedules a raid for the specified colony. You can choose if it starts now or the next Minecraft night, as well as its type. |
/mc colony requestsystem-reset <colony ID> | ALL | Refreshes a specified colony's request system, making all workers resubmit requests. |
/mc colony requestsystem-reset-all | OP | Refreshes all colonies' request systems, making all workers in all colonies resubmit requests. |
/mc colony setAbandoned <colony ID> | ALL | Sets a colony to abandoned and without a mayor. |
/mc colony setDeletable <colony ID> | OP | Sets whether a colony can be marked for auto-deletion or not. |
/mc colony setowner <colony ID> <player> | ALL | Changes the owner of a colony |
/mc colony teleport <colony ID> | ALL | Teleports the player to the specified colony. |
| Command | Permissions | Command Description |
|---|---|---|
/mc colony addOfficer <colony ID> <player> | ALL | Adds an officer to a colony. For more information on officers, visit the Town Hall page and look at the Permissions section of the GUI. |
/mc colony canSpawnRaiders <colony ID> <canSpawn> | OP | Adds or removes the ability to spawn raiders in a colony. |
/mc colony claim <colony ID> [number of chunks] [true - false] | OP | Claims a specified number of chunks for a colony (or removes claimed chunks) based off the player's location. |
/mc colony delete <colony ID> [delete Buildings] | ALL | Deletes a colony and optionally delete all buildings (as long as the hut block is still placed). |
/mc colony info <colony ID> | ALL | Shows some basic information about the colony specified (ID, name, mayor, citizens, coordinates, last contact with mayor, and if the colony can be deleted or not). |
/mc colony list [page] | ALL | Shows a list of all the colonies in this world and their ID, name, and coordinates. |
/mc colony loadAllColoniesFromBackup | OP | Loads all colonies from a backup. |
/mc colony loadBackup <colony ID> | OP | Loads an individual colony from a backup. |
/mc colony raid <now - tonight> <colony ID> <raid type> | OP | Schedules a raid for the specified colony. You can choose if it starts now or the next Minecraft night, as well as its type. |
/mc colony requestsystem-reset <colony ID> | ALL | Refreshes a specified colony's request system, making all workers resubmit requests. |
/mc colony requestsystem-reset-all | OP | Refreshes all colonies' request systems, making all workers in all colonies resubmit requests. |
/mc colony setAbandoned <colony ID> | ALL | Sets a colony to abandoned and without a mayor. |
/mc colony setDeletable <colony ID> | OP | Sets whether a colony can be marked for auto-deletion or not. |
/mc colony setowner <colony ID> <player> | ALL | Changes the owner of a colony |
/mc colony teleport <colony ID> | ALL | Teleports the player to the specified colony. |
| Command | Permissions | Command Description |
|---|---|---|
/mc citizens info <colony ID> <citizen ID> | ALL | Gives basic information about a specified citizen in a colony such as their ID and name. |
/mc citizens kill <colony ID> <citizen ID> | ALL | Kills a specified citizen in a colony. |
/mc citizens list <colony ID> [page] | ALL | Lists all citizens in a colony with each citizen's ID and name (9 results per page). |
/mc citizens reload <colony ID> <citizen ID> | ALL | Reloads a specified citizen in a colony. |
/mc citizens spawnNew <colony ID> | ALL | Spawns a new citizen in a colony. |
/mc citizens teleport <colony ID> <citizen ID> <location> | ALL | Teleports a specified citizen to a given location. |
/mc citizens walk <colony ID> <citizen ID> <location> | ALL | Tells a specified citizen to walk to a given location. |
| Command | Permissions | Command Description |
|---|---|---|
/mc kill raider | OP | Kills all raiders (barbarians, pirates, vikings, or egyptian raiders) inside all colonies. |
/mc kill animals | OP | Kills all animals (peaceful mobs) inside all colonies. |
/mc kill monster | OP | Kills all monsters (hostile mobs) inside all colonies. |
/mc kill chicken | OP | Kills all chickens inside all colonies. |
/mc kill cow | OP | Kills all cows inside all colonies. |
/mc kill pig | OP | Kills all pigs inside all colonies. |
/mc kill sheep | OP | Kills all sheep inside all colonies. |
If changes are needed or you think there is content missing, feel free to edit this page or submit an issue for us to make edits. - MineColonies Wiki Team