The Mine is where you can hire a Miner to work the mine, or a Quarrier to work the Quarry . If you hire a Quarrier, there will be no Miner at this Mine.
At the Mine , the Miner will mine for ores and materials. Once they are hired, they will first create a shaft downward.
The Miner digs their shaft down until to the first mining level below it, increasing one further for each building level past 1.
These mining levels are based on the ores you can find there most:
Ore | Y-level |
---|---|
Copper | 48 |
Iron | 16 |
Gold | -16 |
Diamond | Bedrock |
To give some examples: If the Miner builds their first platform at Y 48 or above:
If the Miner builds their first platform between Y 48 and Y 16:
Once the main shaft is completed, the Miner will then branch out.
At the Mine , the Miner will mine for ores and materials. Once they are hired, they will first create a shaft downward to a specific depth depending on the level of the Mine . Once the main shaft is completed, the Miner will then branch out.
The Miner will never dig further down than the Y-level specified in the "maximum depth" setting of the mine. It is by default set to -100, which effectively means bedrock level.
While mining, sometimes the Miner will get lucky and get an ore block instead of a basic stone block. The chance of getting "Lucky Ores" is set in the config.
Note: When the Miner encounters air whilst building the shaft downwards, they don't make platforms there, as they think they encountered a cave. In particular, that means you should not help them with mining. Even though they skip platforms, they still check the Y-level against the depth threshold and stop digging down if they aren't allowed to dig down further.
Note: Placing the Mine hut below the maximum Y level it can mine will cause the Miner not work and complain the hut needs to be upgraded. To avoid this error, place the hut at least 4 blocks above the maximum depth for the hut level (above Y=54 for 1.16 or Y=44 for 1.18 level 1). If you want your mine to be lower, you will need to upgrade it before the Miner will work.
Building Level | Shaft Y Level |
---|---|
1 | 50 |
2 | 30 |
3 | Bedrock |
4 | " |
5 | " |
Building Level | Shaft Y Level |
---|---|
1 | 40 |
2 | 20 |
3 | 0 |
4 | Bedrock |
5 | " |
The first tab of the GUI is the main interface.
The second tab of the GUI is the crafting recipes.
Here you can see all the crafting recipes this building knows.
The arrows allow you to move them up or down in priority. You are also able to disable or remove specific recipes.
The third tab of the GUI is the levels.
The level refers to the platforms the Miner will place every 3 blocks down. Here you can assign what level of the Mine the Miner will create their mineshafts (nodes). If a level has a red number next to it, that means the Miner is currently mining that level. The Miner will ignore orders to mine at a specific level until the entire mineshaft is completed to the maximum depth their hut's level allows. You can also click Repair, to tell the Miner to restore that level to its original state. This can be useful if a fire breaks out in the mineshaft.
The fourth tab of the GUI is the settings.
The fifth tab of the GUI is the guards.
Here is where you can assign guards to patrol this Mine . If assigned, they will patrol the level the Miner is currently mining at, to help protect them from hostile mobs. Only guards set to the Patrol Mine task will show up here; tasks can be set in the Guard tower it's GUI ( Barracks Towers do not have the Patrol Mine task).
The amount of guards you can assign to the mine changes based on the Mine it's level.
Building Level | Amount of guards |
---|---|
1 | 1 |
2 | 1 |
3 | 2 |
4 | 2 |
5 | 3 |
The sixth tab of the GUI is the required resources.
These are the resources that the worker will need for the workorder they are currently working on.
The seventh tab of the GUI is the minimum stock.
Use this button to tell the Mine to keep a minimum stock on hand. Set items will be displayed above the button.
The eight tab of the GUI is the statistics.
Statistics are simple values like "X fish caught", "Y logs cut", "Z blocks mined", etc. You can switch betweenRecipe:
Research: No research is required for this building.
Worker: Miner
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