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Worker System


Sleep If it is raining, snowing, nighttime, or a citizen died yesterday (in-game time), your citizens will stop working!

Traits

When hiring a worker at a hut, the primary trait used in that work will be highlighted in green and the secondary trait in yellow to help you decide which citizen is the best worker for the job. The higher a worker's skill, the faster and more efficient they will be. Each trait also has a specific bonus for the job. To see these bonuses, please visit the worker pages.

Traits

Workers their skills increase as they work. They are limited by the level of the worker's home. The level of a worker's work hut and their Intelligence skill level affect the speed that they level up.

Home LevelMax Skill Level
010
120
230
340
450
599
Worker Primary Skill Primary Skill Effect Secondary Skill Secondary Skill Effect
Alchemist Dexterity Faster brewing Mana Able to use more brewing stands
Archer Agility More damage Adaptability Greater range
Baker Knowledge Increases chance of decreasing materials needed Dexterity Faster crafting and smelting
Beekeeper Dexterity Determines chance of being stung Adaptability Affects wait time between checking hives
Blacksmith Strength Faster crafting Focus Increases chance of decreasing materials needed
Builder Adaptability Faster block placing Athletics Faster block breaking
Carpenter Knowledge Increases chance of decreasing materials needed Dexterity Faster crafting
Chef Creativity Faster cook time Knowledge Increases chance of decreasing materials needed
Chicken Farmer Adaptability Greater chance to pick up eggs/meat/feathers Agility Greater chance to successfully hit chicken
Composter Stamina Faster composting Athletics Faster barrel filling
Concrete Mixer Stamina Faster concrete harvesting Dexterity Faster concrete crafting
Cook Adaptability Faster cook time Knowledge Increases chance of decreasing materials needed
Courier Agility Faster run speed Adaptability More huts visited on each trip
Cowhand Athletics More damage per attack Stamina Cows grow up faster
Crusher Stamina Decreases chance of sickness Strength Faster work speed
Druid Mana Increases potion duration Focus Increases throwing accuracy
Dyer Creativity Increases chance of decreasing materials needed Dexterity Faster crafting
Enchanter Mana More XP collected per trip Knowledge Higher level of enchanted books
Farmer Stamina Less time cycling between planting and harvesting Athletics Faster planting and harvesting
Fisher Focus Less time to catch something Agility Less time to catch something
Fletcher Dexterity Faster crafting Creativity Increases chance of decreasing materials needed
Florist Dexterity Greater chance to successfully harvest flowers Agility Decreases flower growth time
Forester Strength Faster log breaking Focus Faster walking
Glassblower Creativity Increases chance of decreasing materials needed Focus Faster crafting
Doctor Mana Faster walking between beds Knowledge Increases chance of decreasing materials needed
Knight Adaptability Faster attack speed Stamina Increased health
Library Student Intelligence Affects leveling speed of other skills - -
Mechanic Knowledge Increases chance of decreasing materials needed Agility Faster crafting
Miner Strength Faster block breaking Stamina Faster block placing
Nether Miner Adaptability Survivability Strength Chance and quality of loot
Planter Agility Increases chance of decreasing materials needed Dexterity Faster crafting
Pupil Intelligence & Knowledge Pupil stats increase faster Mana Quicker switching between pupils
Quarrier Strength Faster block breaking Stamina Faster block placing
Rabbit Herder Agility Higher chance to successfully hit a rabbit Athletics Faster rabbit growth
Researcher Knowledge Affects research time while offline Mana Affects max amount of research time they get
Shepherd Focus More wool collected Strength More damage per attack
Sifter Focus Better quality items found Strength Faster sifting
Smelter Athletics Faster smelting Strength Increases chance of doubling or tripling ores
Stonemason Creativity Increases chance of decreasing materials needed Dexterity Faster crafting
Stone Smelter Athletics Increases number of furnaces used Dexterity Faster smelting
Swineherd Strength More damage per attack Athletics Faster pig growth
Teacher Knowledge Pupil stats increase faster Mana Quicker switching between pupils
Undertaker Strength Faster grave digging Mana Increases chance to revive dead citizens

Tool / Sword Levels

The type of tools/swords workers can use depends on the level of a worker's work hut. Note that each enchantment level counts as 1 enchantment. For example, Unbreaking II counts as 2 enchantments, Efficiency V counts as 5 enchantments, and a tool with both Unbreaking II and Efficiency I counts as having 3 enchantments.

Work Hut LevelMax Tool/Sword Level
0Wood or Gold + 0 enchantments
1Stone + 0 enchantments (OR Wood/Gold + 1 enchantment)
2Iron + 0 enchantments (OR Wood/Gold + 2 enchantments OR Stone + 1 enchantment)
3Diamond + 0 enchantments (OR Wood/Gold + 3 enchantments OR Stone + 2 enchantments OR Iron + 1 enchantment)
4Netherite + 0 enchantments (OR Wood/Gold + 4 enchantments OR Stone + 3 enchantments OR Iron + 2 enchantments OR Diamond + 1 enchantment)
5All Tools + unlimited enchantments

Bow / Fishing Rod Levels

There is also a system in place for the type of bows and fishing rods workers can use. This also depends on the level of a worker's work hut.

Work Hut LevelEnchantments
00 enchantments
10 enchantments
21 enchantments
32 enchantments
43 enchantments
5Unlimited enchantments

Modded fishing rods with higher durability may require a higher Work Hut level.

Guard Armor Levels

There is also a system in place for the type of armor Guards can use. This depends on the level of their Tower.

Tower LevelMaximum Allowed Armor
1Leather or Gold
2Chain + 0 enchantments (OR Leather/Gold + 1 enchantment)
3Iron + 0 enchantments (OR Leather/Gold + 2 enchantments OR Chain + 1 enchantment)
4Diamond or Plate Armor + 0 enchantments (OR Leather/Gold + 3 enchantments OR Chain + 2 enchantments OR Iron + 1 enchantment)
5All Armor + unlimited enchantments

Guards can use most modded armor within these rules, though they may not be able to use or benefit from special traits of that armor.


If changes are needed or you think there is content missing, feel free to edit this page or submit an issue for us to make edits. - MineColonies Wiki Team