The
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is where you can hire a
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to work the mine, or a
to work the
. If you hire a Quarrier, there will be no Miner at this
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.
At the
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, the
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will mine for ores and materials. Once they are hired, they will first create a shaft downward.
The
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digs their shaft down until to the first mining level below it, increasing one further for each building level past 1.
These mining levels are based on the ores you can find there most:
| Ore | Y-level |
|---|
| Copper | 48 |
| Iron | 16 |
| Gold | -16 |
| Diamond | Bedrock |
To give some examples: If the
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builds their first platform at Y 48 or above:
- Level 1 can dig down to Y 48
- Level 2 can dig down to Y 16
- Level 3 can dig down to Y -16
- Etc
If the
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builds their first platform between Y 48 and Y 16:
- Level 1 can dig down to Y 16
- Level 2 can dig down to Y -16
- Level 3 can dig down to bedrock
Once the main shaft is completed, the
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will then branch out.
At the
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, the
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will mine for ores and materials. Once they are hired, they will first create a shaft downward to a specific depth depending on the level of the
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. Once the main shaft is completed, the
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will then branch out.
The
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will never dig further down than the Y-level specified in the "maximum depth" setting of the building. It is by default set to -100, which effectively means bedrock level.
While mining, sometimes the
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will get lucky and get an ore block instead of a basic stone block. The chance of getting "Lucky Ores" is set in the
config.
Note: When the
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encounters air whilst building the shaft downwards, they don't make platforms there, as they think they encountered a cave. In particular, that means you should not help them with mining. Even though they skip platforms, they still check the Y-level against the depth threshold and stop digging down if they aren't allowed to dig down further.
Note: Placing the
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hut below the maximum Y level it can mine will cause the Miner
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not work and complain the hut needs to be upgraded. To avoid this error, place the hut at least 4 blocks above the maximum depth for the hut level. If you want your Mine
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to be lower, you will need to upgrade it before the Miner
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will work.
| Building Level | Shaft Y Level |
|---|
| 1 | 40 |
| 2 | 20 |
| 3 | 0 |
| 4 | Bedrock |
| 5 | " |
Interface
The first tab of the GUI is the main interface.
- Header:
- Building Name: Shows the name of the building, including the level of the building.
- Pencil: Allows you to rename the building. The level of the building will always be listed after the name.
- Assigned Workers: Tells you the workers assigned to this building.
- Controls:
- Manage Workers: Lets you change which workers are assigned to work at this hut. Note: this only works
if you have turned the worker hiring mode, in the or in the
hut itself, to manual, otherwise citizens will be hired automatically.
- Recall Workers: Recalls the workers at this building to the building. You might use it if they are stuck somewhere,
you want to see what they have, or want to give them something directly.
- Build Options: Lets you create a build, upgrade, or repair build order for this hut. To learn more about the
building system, please visit the page.
- Request System:
- Pickup Priority: You can set the priority that a will visit this hut and pick up items (when the worker at this hut issues a request), or you can tell to
never visit this hut to pick up items. (For the pickup priority, 10 is the highest.)
- Request Pickup Now: You can click this button in order to tell any available to come and pick up all the items from the building
- Footer:
- Info Button: Some huts have an in-game guide. Press the ? button to access it.
- Inventory: Here you can access the hut block's storage, where the worker at this hut takes and deposits materials.
They will also use any that were placed in the hut
when it was built or upgraded, so be sure to check those as well!
- Chest Icon: Click this button to see all the items in the hut's storage (including the hut block's inventory
and any racks that came with the hut). Clicking the ? button next to an item's count will highlight the storage container
it's in.
The second tab of the GUI is the crafting recipes.
Here you can see all the crafting recipes this building knows.
The arrows allow you to move them up or down in priority. You are also able to disable or remove
specific recipes.
- Teach Recipe: When clicking teach recipe, it opens a crafting grid which allows you to teach this hut
crafting recipes (not the worker).
The third tab of the GUI is the levels.
The level refers to the platforms the
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will place every 3 blocks down. Here you can assign what level of the
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the
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will create their mineshafts (nodes). If a level has a red number next to it, that means the
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is currently mining that level. The
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will ignore orders to mine at a specific level until the entire mineshaft is completed to the maximum depth their hut's level allows. You can also click Repair, to tell the
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to restore that level to its original state. This can be useful if a fire breaks out in the mineshaft.
The fourth tab of the GUI is the settings.
- Recipe Mode: This is unlocked by researching in the . This changes how multiple recipes for the same item are prioritized.
- Priority: This is the default setting. The hut will try to use recipes that are higher up in their recipe list first.
- Warehouse Stock: The hut will look in the warehouse first to see what resource you have more of before deciding what recipe it will use.
- Fill Block: Here you can select what block the
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uses to fill in holes/gaps in the schematic. The default is the dirt block. - Max Depth: Here you can overide the default maximum depth of the
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, if you don't want the Miner
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to dig as deep as the Mine
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level allows. The default is -100. - Use Shears: Whether the
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will use shears to break certain blocks.
The fifth tab of the GUI is the guards.
Here is where you can assign guards to patrol this
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. If assigned, they will patrol the level the
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is currently mining at, to help protect them from hostile mobs. Only guards set to the
Patrol Mine task will show up here; tasks can be set in the
it's GUI (
do not have the Patrol Mine task).
The amount of guards you can assign to the
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changes based on the building it's level.
| Building Level | Amount of guards |
|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 2 |
| 4 | 2 |
| 5 | 3 |
The sixth tab of the GUI is the required resources.
These are the resources that the worker will need for the workorder they are currently working on.
- Current project: The top line tells you which work order is being worked on and its level.
- Step: What step of the project the worker is on.
- Supplied % / Used %: How much of the needed resources are in the building inventory, and how many of the resources
have been placed.
- Items: Each needed item is displayed, along with how many of that item is in inventory, and how many are needed.
These amounts will change as they place blocks and will show only what blocks the worker still needs to place. The block
in black are in their inventory. The blocks in red are the ones neither you nor the
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has in their inventory. The blocks in green are ones you have in inventory but the builder needs. Clicking the up
arrow next to the item will automatically remove that item from your inventory and place it into the Mine
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its inventory.
The seventh tab of the GUI is the minimum stock.
Use this button to tell the
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to keep a minimum stock on hand. Set items will be
displayed above the button.
The eight tab of the GUI is the statistics.
Statistics are simple values like "X fish caught", "Y logs cut", "Z blocks mined", etc. You can switch between
- Yesterday
- Last week
- Last 100 days
- All time