The
Note: The
Town HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown Hallblock cannot be crafted until after you have already placed theTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown Hallyou get from the Supply camp and ship. If needed, it can also be obtained in creative mode like any other block or by commands.
Make sure you scout your area carefully before you decide where you want to place your
After you have carefully decided where you want to place your
Right-click the ground in the area you want to place the
Note: Make sure you use the + and - options in the GUI to make sure you have the ground level of the hut where you want the ground level to be. Not all hut blocks sit on the ground.
Once you commit to the placement of the
Once you have placed the

A new colony will be founded, the area of your colony will be established, and the entire area will be protected.
When you start a colony, the area that is initially set also has protections added to it. The protection system includes blocking any player from placing/breaking or interacting with blocks of any kind, placing lava or water, and placing/lighting TNT. Once established it will also show in the informational screen.
The protected area of your colony (once the
Due to the protected area of each colony, you have to carefully scout your surroundings to make sure you are clear of any other colonies nearby preventing you from placing your
Note: Once you place your
Town HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown Hallblock, this will be the CENTER of your town it's protected radius. If you decide that you want your actualTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown Hallbuilding to be built in a different location (within your currently set protected radius), you can break the block and place it again with your build tool. Removing and replacing theTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown Hallblock will NOT remove the protected area of your town. The only way to remove the protected area of your colony so that you can place aTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown HallTown Hallsomewhere else is by a person with OP or admin permission deleting your colony through commands.
If there is another colony too close to your current position, you won't be able to place a
If you try to place another

To delete your colony, place a
Page 1: Here you will see the name of your colony as well as the building level of the
<user>'s Colony, which is the default) to anything you want.Page 2: Contains all the cosmetic options for your colony, like your colony flag, color, citizen style and citizen names.
The town map is where you can gets a birds eye view of your entire colony. Once you open the map you will initially not see a map, prompting you to first make a Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map Empty Map and fill the map by walking around the colony. Once your maps are good, go back to the
When your map is showing up, you will be able to see all of your buildings and citizens walking around on the map.
Note: The maps do not automatically update, if you want to see the changes in your world reflected on your map, you have to reload them every so often, just like with vanilla map walls.
The colony banner designer is where you can create your own colony banner design. You can use up to 6 layers to create your own unique flag.
Your
will wear the finished design on their shields, and it is also used in some schematics where colony banners are placed down.
Page 1: Here you can view the events happening in a colony, events are things like new citizens getting spawned in, buildings built or repaired, etc. Newest events are at the bottom.
Page 2: Here are all the work orders for this colony (including decorations and your own schematics as well as buildings). Your
will complete the builds from top to bottom, and you can change the priority of the builds by moving them up or down in the list. You can also delete work orders. When you delete a work order that is currently being built, the will stop building and will have to restart from the beginning.
Page 1: Here you can add players to your colony by clicking on "Add Player" and typing in someone their name. There's also a list of all players and their given rank within your colony.
Page 2: Here you can find the list of permission events, similar to the events list on the information page, however this is related to permission events. For example if a player tried breaking a block, or something made an explosion.
Page 3: Here you can select the rank that you would like to manage.
Page 4: Here are the individual permissions (for the rank you have selected on the previous page) that you can toggle On or Off, giving each rank the permission you want.
Note: the Fight Guards permission causes guards to treat the player as an enemy and attack them. It is only recommended for hostile players.
Page 5: Where you enter the position (X, Y, Z) of the block, or the ID of a block, for example minecraft:dirt, that you want to make free for interaction.
Page 6: Here you will see the list of block positions/blocks that you have added as free for interaction and can remove them.
Page 1: Here you can see the overall happiness for your citizens, happiness is split into lots of different kinds of factors. Each factor can have a variety of colours:
Page 2: Here you will see a list of the citizens in your colony. Select a citizen to see their basic info like health, happiness and saturation. You can also recall citizens to the
Page 1: Here you can see an overview of the total amount of citizens you have and the limit of the amount of citizens you can have at most. This limit is determined based on the amount of available sleeping places in the colony, but also affected by research.
Below is a list of all jobs in the colony, including children and unemployed people. Every building that registers a job will list all of the jobs in this list, with two numbers behind each job. The amount of jobs occupied and the amount of jobs available. This can help you determine if you have any free jobs for your citizens to take.
Page 2: Here are statistics listed, the
Page 1: Allies and feuds are relations with other colonies. Allies can be formed by making the owner of the other colony listed as a friend in the permissions of the
Feuds can be formed the same way, but rather than marking the other player as a friend, you mark them as hostile. Feuds by default do not have any usage, unless you turn pvp features on in the config.
Page 2: Blank page.
Page 1: There are four buttons here:
Page 2: Blank page.
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
Recipe:
Research: No research is required for this building.
Note: you can only build a single Town Hall
If changes are needed or you think there is content missing, feel free to edit this page or submit an issue for us to make edits. - MineColonies Wiki Team